Survive Wave Z Wiki
Survive Wave Z Wiki
Quick reference hub: weapons, classes, perks, drops, and meta notes compiled from the guide and community tips.
Getting Started
- Buy order: Chainsaw โ Plasma Laser, keep weapon pool small to avoid RNG dilution
- Classes: Juggernaut (melee safety) or Wastelander (ammo + double-upgrade perk)
- Perks: Warrior melee +50% (Lv1 reported), double-upgrade, lure (Scientist)
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Weapons (meta notes)
- Plasma Laser: base ~5k, damage doubles per hit; Clip Size is king; Gun Damage ~25 is enough
- Chainsaw: scales only with Melee Damage; not affected by swing/fire rate
- Plasma Shotgun: strong burst but ammo-hungry; best with Wastelander + Clip buffs
- Gatling Laser: big mag but underperforms vs Plasma Laser/Shotgun; clip buffs donโt add ammo
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Upgrades & scaling
- Clip Size scales linearly to 100; safe to over-level
- Gun/Melee Damage show diminishing returns after ~25-30; 70+ can turn negative (reports)
- Destruction dmg boosts Flamethrower/Grenade/Boomer mine; not Plasma Laser
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Drops & RNG
- Mystery box legendary ~2.5%/roll; specific legendary ~0.83% โ high variance
- Chests: 1โ4โ drop Rusty/Wooden/Metal/Survivor/Pristine; 5โ can drop Safehouse/Relic
- Wave 50+ can drop Relic keys (not guaranteed)
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Community highlights
- Plasma Laser + Chainsaw is the staple combo (waves vs ammo-free single target)
- Boomer class: low value (single mine, low proc, long cooldown) per feedback
- Scientist lure: ~15s at Lv3, can throw two; good for grouping for Plasma Laser
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Need full context?
Go to the complete guide for detailed walkthroughs.