Community highlights
Community Highlights
Curated player takeaways: top strategies, popular builds, perk picks, farming, drops, and mechanics clarifications.
Weapon meta
Top picks
- • Plasma Laser: legendary; damage scales with zombies hit. Great for waves; needs crowds for boss one-shots.
- • Chainsaw: epic; best melee. Scales with melee damage only; swing/fire rate do NOT help. Cheap and reliable early–late.
- • Common combo: Plasma Laser + Chainsaw (waves vs ammo-free single target).
- • Plasma Shotgun: strong with stars and ammo buffs; some players disappointed at high waves.
- • Gatling Laser often rated below Plasma Laser/Shotgun.
Upgrade advice
- • Plasma Laser often fine at 1★; upgrades mainly help late bosses.
- • Chainsaw to 3–5★ is highly recommended; still strong even at low stars.
- • Clip Size is the key upgrade for Plasma Laser; gun damage past ~25 has diminishing returns.
- • Destruction damage affects flamethrower/grenade/boomer mine, not Plasma Laser.
Mechanic: Plasma Laser damage doubles per enemy hit; gather mobs, then fire.
Classes, perks & rerolls
Popular picks
- • Juggernaut: tanky; fire/radiation resistance; great for melee (chainsaw).
- • Wastelander: +50% ammo, +1 slot, Lv3 double-upgrade perk; strong for plasma weapons.
- • Scientist: lure duration/aoe at Lv3; good for crowding zombies for Plasma Laser.
Perk & reroll notes
- • Bonus perk is RNG; reroll until desired. Same-class perk stacking not confirmed.
- • Wastelander double-upgrade perk is highly valued; melee perk gives ~50% base melee.
- • Scientist lure: lasts up to ~15s at Lv3, can throw two; may be destroyed/ignored rarely.
- • Warrior Lv1 melee = ~50% bonus per community report.
Recommended build paths
Beginner route
- • Buy Chainsaw early; upgrade to 3★ then 5★ when possible.
- • Save for Plasma Laser; keep Chainsaw as ammo-free backup.
- • Starter perks: Movement / Melee Damage; avoid swing/fire-rate for chainsaw (no benefit).
Mid/Late-game
- • Loadout template: Plasma Laser ★1–2 + Chainsaw ★3–5 + (optional) Plasma Shotgun/Musket.
- • Reset if no good drops by wave 40–50; RNG heavily affects plasma availability.
- • Don’t over-upgrade non-core guns; fewer purchases = better drop odds.
Keys, chests & farming
Chest drops
- • 1–4★ chests: Rusty, Wooden, Metal, Survivor, Pristine keys (very low relic chance).
- • 5★ chests: Survivor, Pristine, Safehouse, Relic keys.
- • Wave 50+ can drop relic keys; higher stars = better odds.
RNG & legendaries
- • Mystery box legendary chance ~2.5% per roll; specific legendary ~0.83%.
- • Reports of “no legendary to wave 80” tied to new box system RNG.
Mechanics & scaling
- • Plasma Laser damage doubles per enemy hit; charge, group, then fire. Late waves with few mobs reduce effect on bosses.
- • Chainsaw: melee-damage only; widely agreed swing/fire-rate buffs don’t matter.
- • Skill scaling: community reports diminishing returns past ~+25; above ~70 can go negative (may be patched later). Clip Size scales linearly to 100.
- • Destruction damage: benefits flamethrower/grenade launcher/boomer mine; not Plasma Laser.
- • Duplicates → auto-upgrade was removed in a recent update (loading-tip outdated).
Pain points & balance
- • Chainsaw considered overtuned; Plasma Laser extremely RNG-gated.
- • Mystery box “gacha” feel; legendaries rare even past wave 80.
- • Boomer class weak (single mine, low proc, long CD).
- • Some report skill scaling bug (levels >40/70 lose efficiency).
- • Holiday/event cadence and RNG frustrations voiced; no direct fixes yet.
Want more detail?
Check Tactical & Advanced for full builds and strategies.