Survive Wave Z Class Guide

Classes & Perks

Unlock classes, plan your perks, and pick the best build. Costs, stars, perk levels, and special items at a glance.

Bonus Perk unlocks at Lv3 Higher-star classes cost more keys Some classes have special items

Tips & notes

  • • Warrior Lv1 melee ≈ +50% (reported); melee perk adds another ~50% base melee.
  • • Wastelander double-upgrade perk is highly valued; bonus perk is pure RNG.
  • • Scientist lure lasts ~15s at Lv3, can throw two; good for grouping zombies for Plasma Laser.
  • • Bonus perk cannot be targeted; reroll until you get what you want.

Core classes & perk preview

Perk previews extracted from in-game screenshots. Bonus Perk unlocks at Lv3 and grants a random class perk.

Scavenger
Cost: 5,000 | Stars: ★
  • Lv1: Increase Mystery Box drop chance
  • Lv2: Mystery Boxes reroll duplicates
  • Lv3: Zombies sometimes drop double Scrap
  • Bonus: Extra perk from any random class (Lv3 req)
Warrior
Cost: 20,000 | Stars: ★★
  • Lv1: Increase melee damage
  • Lv2: Increase base swing speed
  • Lv3: Increase melee damage when below 25% Health
  • Bonus: Extra perk from any random class (Lv3 req)
Soldier
Cost: 20,000 | Stars: ★★
  • Lv1: Increase Gun damage
  • Lv2: Increase base Reload speed
  • Lv3: Increase Move Speed when below 25% Health
  • Bonus: Extra perk from any random class (Lv3 req)
Sharpshooter
Cost: 25,000 | Stars: ★★
  • Lv1: Significantly increase headshot damage with Pistols
  • Lv2: Pistols have +50% ammo
  • Lv3: Small chance Pistols deal Critical Hits
  • Bonus: Extra perk from any random class (Lv3 req)
Medic
Cost: 50,000 | Stars: ★★
  • Lv1: Start with Stimshot
  • Lv2: Reduce Stimshot cooldown
  • Lv3: Revive players twice as fast
  • Bonus: Extra perk from any random class (Lv3 req)
  • Special Item: Stimshot (faster revives, shorter cooldown when upgraded)
Wastelander
Cost: 60,000 | Stars: ★★
  • Lv1: +1 Hotbar Slot
  • Lv2: All weapons have +50% ammo
  • Lv3: Upgrade 2 skills instead of 1
  • Bonus: Extra perk from any random class (Lv3 req)
Juggernaut
Cost: 50,000 | Stars: ★★
  • Lv1: Increase base Health, reduce Move Speed
  • Lv2: Reduce damage taken from Fire and Explosions
  • Lv3: Reduce damage taken from Radiation
  • Bonus: Extra perk from any random class (Lv3 req)
Boomer
Cost: 100,000 | Stars: ★★★
  • Community feedback: current damage is weak vs cost
  • Only one mine, long cooldown, low explosion proc chance
  • Low value compared to cheaper options like Chainsaw
  • Bonus: Extra perk from any random class (Lv3 req)
Scientist
Cost: 120,000 | Stars: ★★★
  • Lv1: Start with Throwable Zombie Lure
  • Lv2: Lure lasts longer
  • Lv3: Lure explodes when timer expires
  • Bonus: Extra perk from any random class (Lv3 req)
  • Special Item: Throwable Zombie Lure (lasts longer, explodes at Lv3)

Class unlock costs & stars

Sorted by cost to help plan your unlock order.

Scavenger
★
5,000
Warrior
★★
20,000
Soldier
★★
20,000
Sharpshooter
★★
25,000
Medic
★★
50,000
Special Item: Stimshot (faster revives, shorter cooldown when upgraded)
Wastelander
★★
60,000
Juggernaut
★★
50,000
Boomer
★★★
100,000
Scientist
★★★
120,000
Special Item: Throwable Zombie Lure (lasts longer, explodes at Lv3)

Quick recommendations

Early game / low budget
  • • Unlock Scavenger first for economy boosts (boxes, double scrap).
  • • Soldier is great for gun builds: damage, reload, low-HP speed.
  • • Bonus Perk at Lv3 — finish one class before spreading points.
Mid/late game / higher budget
  • • Scientist brings Zombie Lure (control/kiting tool).
  • • Expensive classes (Boomer / Scientist) often add unique mechanics.
  • • Team roles: economy (Scavenger), DPS (Soldier/Sharpshooter), support (Medic/Scientist), utility (Wastelander/Juggernaut).
Bonus Perk gives a random class perk at Lv3. Plan keys wisely — max a core class before branching out.