Survive Wave Z Class Guide
Classes & Perks
Unlock classes, plan your perks, and pick the best build. Costs, stars, perk levels, and special items at a glance.
Bonus Perk unlocks at Lv3 Higher-star classes cost more keys Some classes have special items
Tips & notes
- • Warrior Lv1 melee ≈ +50% (reported); melee perk adds another ~50% base melee.
- • Wastelander double-upgrade perk is highly valued; bonus perk is pure RNG.
- • Scientist lure lasts ~15s at Lv3, can throw two; good for grouping zombies for Plasma Laser.
- • Bonus perk cannot be targeted; reroll until you get what you want.
Core classes & perk preview
Perk previews extracted from in-game screenshots. Bonus Perk unlocks at Lv3 and grants a random class perk.
Scavenger
Cost: 5,000 | Stars: ★
- Lv1: Increase Mystery Box drop chance
- Lv2: Mystery Boxes reroll duplicates
- Lv3: Zombies sometimes drop double Scrap
- Bonus: Extra perk from any random class (Lv3 req)
Warrior
Cost: 20,000 | Stars: ★★
- Lv1: Increase melee damage
- Lv2: Increase base swing speed
- Lv3: Increase melee damage when below 25% Health
- Bonus: Extra perk from any random class (Lv3 req)
Soldier
Cost: 20,000 | Stars: ★★
- Lv1: Increase Gun damage
- Lv2: Increase base Reload speed
- Lv3: Increase Move Speed when below 25% Health
- Bonus: Extra perk from any random class (Lv3 req)
Sharpshooter
Cost: 25,000 | Stars: ★★
- Lv1: Significantly increase headshot damage with Pistols
- Lv2: Pistols have +50% ammo
- Lv3: Small chance Pistols deal Critical Hits
- Bonus: Extra perk from any random class (Lv3 req)
Medic
Cost: 50,000 | Stars: ★★
- Lv1: Start with Stimshot
- Lv2: Reduce Stimshot cooldown
- Lv3: Revive players twice as fast
- Bonus: Extra perk from any random class (Lv3 req)
- Special Item: Stimshot (faster revives, shorter cooldown when upgraded)
Wastelander
Cost: 60,000 | Stars: ★★
- Lv1: +1 Hotbar Slot
- Lv2: All weapons have +50% ammo
- Lv3: Upgrade 2 skills instead of 1
- Bonus: Extra perk from any random class (Lv3 req)
Juggernaut
Cost: 50,000 | Stars: ★★
- Lv1: Increase base Health, reduce Move Speed
- Lv2: Reduce damage taken from Fire and Explosions
- Lv3: Reduce damage taken from Radiation
- Bonus: Extra perk from any random class (Lv3 req)
Boomer
Cost: 100,000 | Stars: ★★★
- Community feedback: current damage is weak vs cost
- Only one mine, long cooldown, low explosion proc chance
- Low value compared to cheaper options like Chainsaw
- Bonus: Extra perk from any random class (Lv3 req)
Scientist
Cost: 120,000 | Stars: ★★★
- Lv1: Start with Throwable Zombie Lure
- Lv2: Lure lasts longer
- Lv3: Lure explodes when timer expires
- Bonus: Extra perk from any random class (Lv3 req)
- Special Item: Throwable Zombie Lure (lasts longer, explodes at Lv3)
Class unlock costs & stars
Sorted by cost to help plan your unlock order.
Scavenger
★
5,000
Warrior
★★
20,000
Soldier
★★
20,000
Sharpshooter
★★
25,000
Medic
★★
50,000
Special Item: Stimshot (faster revives, shorter cooldown when upgraded)
Wastelander
★★
60,000
Juggernaut
★★
50,000
Boomer
★★★
100,000
Scientist
★★★
120,000
Special Item: Throwable Zombie Lure (lasts longer, explodes at Lv3)
Quick recommendations
Early game / low budget
- • Unlock Scavenger first for economy boosts (boxes, double scrap).
- • Soldier is great for gun builds: damage, reload, low-HP speed.
- • Bonus Perk at Lv3 — finish one class before spreading points.
Mid/late game / higher budget
- • Scientist brings Zombie Lure (control/kiting tool).
- • Expensive classes (Boomer / Scientist) often add unique mechanics.
- • Team roles: economy (Scavenger), DPS (Soldier/Sharpshooter), support (Medic/Scientist), utility (Wastelander/Juggernaut).
Bonus Perk gives a random class perk at Lv3. Plan keys wisely — max a core class before branching out.